3D Biplane Game: Ten Questions

Find Parts on the Airplane

Zoom In Zoom Out Spin

Find and Select Parts on the Biplane

Learn to Play the Biplane Game

Identify biplane components. Tap the Play button to begin. Find and select specific parts on the biplane.

  1. Tap once to stop the biplane from spinning.
  2. Tap a second time to select a component.
  3. Tap a third time to see the next question.
  4. Tap the spin button at any time to spin the plane or start the selection process over again.

Answer 10 questions correctly for a score of 100 points. Each correct answer equals 10 points. Components display on the biplane by color. Questions ask players to select parts of the plane by name. Find each component based on it's shape and location on the plane.

Swipe to spin the plane. Tap the plane three times for each question.

Before playing, see the Cheat Sheet biplane components with names and callouts. The Spin, Zoom In, and Zoom Out icons display below the biplane. The current question also displays below the plane. The question number with the name of the part players currently seek, appears between the plane and the Spin button.

Tap the Zoom In or Zoom Out buttons for better viewing and precise selection. Center very small parts in the viewport, tap to stop spinning, then zoom in. The Spin button allows players to begin the component selection process again.

Alternate Between Stop and Spin

Select the Spin button below the plane at any time. The Spin button allows the plane to rotate when you swipe. Toggle between stop and spin modes. Tap the plane the first time to stop spinning. Tap the Spin button to start rotating the plane again. Spin restarts your ability to find and select a part of the plane. If you're not happy with the current rotation of the plane, then Spin again.

Windows Phone Selection

Windows Phone responds to touch up events as if the player tapped. For those playing with Windows Phone, swipe then lift your finger to stop the plane from spinning. The game then waits for the selection of a part. The ping sound and text lets players know they triggered the selection process.

Video Game Designer: Learn 3D Game Programming

Book Two in the Series, 3D Online with WebGL

Make games the easy way! Follow along as we build two simple games. The e-book's coming soon! The e-book, Video Game Designer, teaches how to make two 3D game's with WebGL for the Web. The first learning game, 3D Globe Game, demonstrates a range of concepts useful for Web developers. Concepts include efficiency, responsive Web design, and fast loading games.

The second game, 3D iPhone Game reuses and reinforces concepts explained with the Globe Game. The iPhone Game runs on Androids and iPhones, however players learn what's inside an iPhone. The iPhone Game also demonstrates how readers can easily use the book's software to make their own games.

Games run on mobile devices and desktops. Devices such as cell phones, mobile phones including Androids, iPhones, and Windows Phones, benefit from optimization techniques. Optimization techniques allow games to download and provide fast game play. Optimization allows quick addition of new or different features.

The book explains programming skills which make games with efficient methods. Load one lightweight texture for quick download and initialization, for fun fast games. Upload one mesh and VBO. Book one in the series, WebGL Beginner's Guide explains the basics of meshes, VBOs, and textures.

3D Globe Game

The 3D Globe Game, displays the earth with countries of the world in different colors. However the globe doesn't display country names. 3D Globe Game asks players to find specific countries. Spin the globe. Find and tap on countries. Zoom in and out for details. Globe Game displays a running score and percentage during game play.

The Second 3D Game

The 3D iPhone Game, displays the inside of an iPhone. Players seek components of the iPhone by name. Have fun while improving technical skills.

When the book's published a menu to Amazon e-books, by country, will display here.

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