Create Perspective Matrices
Free WebGL Utility
Create perspective projection matrices for WebGL. Enter field of view, near
and far clipping planes, then select the
Prepare Matrix button.
The perspective projection matrix prints out below.
The new matrix modifies display
of the 3D cube on this page, too.
Swipe to rotate the cube. Tap zoom-in and zoom-out icons to view the cube closer or farther away.