Create Perspective Matrices

Free WebGL Utility

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Create perspective projection matrices for WebGL. Enter field of view, near and far clipping planes, then select the Prepare Matrix button. The perspective projection matrix prints out below. The new matrix modifies display of the 3D cube on this page, too.

Swipe to rotate the cube. Tap zoom-in and zoom-out icons to view the cube closer or farther away.

Enter Values in Text Boxes

Field of View

Near Clipping Plane

Far Clipping Plane

Matrix Printout

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