Abstract Specular Light Example
Swipe to Spin the Model
The unusual combination of colors, shapes, and lighting
make this example unique.
Some might call this a
Incorrectly aligned vertex attributes create this example of highlighted brightly colored triangles. Lighting helps define the shapes. Light location, light color, and ambient color are declared with constants in the fragment shader.
As the shapes spin and move, both a model matrix and a normal matrix are uploaded. The vertex shader uses the normal attributes and normal matrix to compute lighting per frame.
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