WebGL Texture Mipmap Options
Mipmapping allows a closer match between screen pixels and texture pixels. Mipmapping reduces texture resolution for better appearance when displaying polygons at a lower resolution. Mipmapped minification decreases artifacts. LINEAR_MIPMAP_LINEAR produces smoothest results for squares in the background. However LINEAR_MIPMAP_LINEAR also requires more processing resources.
WebGL Textures: Mipmaps, Sub Images & Atlases
See WebGL Texture examples covering the following topics.
- Sub Images from Texture Data
- Sub Images from Array Data
- Texture Atlases
Enjoy free WebGL tutorials. WebGL provides useful techniques for education, games, scientific visualization, and architectural rendering.
Online examples work with WebGL enabled Web browsers including Windows PCs, iPhone 6 and above, and current Androids. Most examples also work with Windows Phone operating system 8.1.