Solid Colored Cube with Depth Texture Shading
Swipe in a Circle to Move the Cube
Demonstrates use of depth texture which adds shading to a cube. Employs a framebuffer texture depth attachment. Includes post processing. The cube displays a depth map.
The printout, below, indicates useful
If your browser doesn't process depth, then you'll see
depth: false, below.
This WebGL example displays WebGL attributes to the Web page including alpha, antialias, depth, stencil, and premultiplied alpha. Each attribute may be needed based on the desired effect.
Read post processing details.
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