WebGL Alpha Stencil Semi Transparency
Swipe Over the Canvas to Move the Cube
This Web page demonstrates displaying a stencil over an image. Semi transparent alpha areas allow some of the background to show through the stencil.
See a portion of the background graphic, where a stencil masks part of the cube. The stencil applies transparency from a GIF image. Transparent portions of the texture mask portions of the cube, allowing the background to show through. Semi transparency is applied to the rest of the texture.
Some browsers and devices don't render correctly with this blend option. For example Windows Phone 8.1 displays solid white bars instead of transparency. The Stencil Blending Options page allows you to select and view blending options as they apply to the stencil.
Each side of the cube is texture mapped with a different color. A large quad renders behind the cube. A small stationary stencil with transparent bars masks off the cube, as the cube passes over the stencil area. See a portion of the background quad through the cube, where the stencil masks the cube. Bars from the stationary graphic display with semi transparency over the cube as well.
Render the stencil with
and the following call to
gl.blendFunc( gl.ONE, gl.ONE_MINUS_CONSTANT_COLOR );
To render the cube
disable blend with
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