Springy Interactive Displacement
Swipe Up, Down, Left, or Right
Swipe over the shape. This simple WebGL example uses a displacement map and user motion to change appearance. Shaders move vertices in response to user interaction. The model rotates in response to horizontal swipes. The example creates a bump which bounces back after a certain amount of stretch. The shape stretches and shrinks along the Y axis.
Read more WebGL techniques.