Move the Camera with Individual Sprites
Swipe For Floating Paintings
Swipe to move around the art gallery. The camera or view point changes as you swipe. This WebGL example briefly explains how to move the camera with the background and individual sprites. Paintings float and rotate on their own, yet maintain their location within the art gallery.
Provide rotation or
translation for the camera matrix.
Calculate camera rotation opposite of
Upload the camera matrix to
Render the gallery.
Second rotate sprites. Multiply sprite matrices by the camera matrix. Upload each sprite matrix, then render the sprite painting.
Seven Thunder Software modeled and rendered the art gallery with 3ds Max. Some of the graphics are original oil paintings.
If a picture's worth a thousand words, then a 3D model's worth ten thousand words! Consider 3D interactive content for learning, media, and marketing. Seven Thunder Software develops 3D models for Web design, with optimized (fast loading) 3D rendering software, from photographs, blue prints, ideas, and real objects.